The lifecycle of software objects by Ted Chiang

The lifecycle of software objects by Ted Chiang

Author:Ted Chiang
Language: eng
Format: mobi, azw3, epub
ISBN: 9781596063174
Publisher: Subterranean Press
Published: 2010-01-02T05:00:00+00:00


Chapter 6. Chapter Six

Two more years pass. Life goes on.

Occasionally Ana, Derek, and the other education-minded owners have their digients take some standardized tests, to see how they compare with human children. The results vary. The Faberge digients, being illiterate, can’t take written tests, but they seem to be developing well according to other metrics. Among the Origami digients, there’s a curious split in the test results, with half continuing to develop over time and half hitting a plateau, possibly due to a quirk in the genome. The Neuroblast digients do reasonably well if they’re permitted the same allowances in testing that dyslexic humans are given; while there’s variation between the individual digients, as a group their intellectual development continues apace.

What’s harder to gauge is their social development, but one encouraging sign is that the digients are socializing with human adolescents in various online communities. Jax becomes interested in tetrabrake, a subculture focused on virtual dance choreography for four-armed avatars; Marco and Polo have each joined a fan club for a serial game drama, and each regularly tries to convince the other of the superiority of his choice. Even though Ana and Derek don’t really understand the appeal of these communities, they like the fact that their digients have become part of them. The adolescents who dominate these communities seem unconcerned with the fact that the digients aren’t human, treating them as just another kind of online friend they are unlikely to meet in person.

Ana’s relationship with Kyle has its ups and downs, but is generally good. They occasionally go out with Derek and whomever he’s dating; Derek sees a series of women, but nothing ever becomes serious. He tells Ana that it’s because the women he dates don’t share his interest in digients, but the truth is that his feelings for Ana refuse to go away.

The economy goes into a recession after the latest flu pandemic, prompting changes in the virtual worlds. Daesan Digital, the company that created the Data Earth platform, makes a joint announcement with Viswa Media, creator of the Real Space platform: Data Earth is becoming part of Real Space. All Data Earth continents will be replaced by identical Real Space versions added to the Real Space universe. They’re calling it a merger of two worlds, but it’s just a polite way of saying that, after years of upgrades and new versions, Daesan can no longer afford to keep fighting the platform wars.

For most customers, all this means is that they can travel between more virtual locations without logging out and in again. Over the last few years, almost all of the companies whose software runs on Data Earth have created versions that run on Real Space. Gamers who play Siege of Heaven or Elderthorn can simply run a conversion utility, and their inventories of weapons and clothing will be waiting for them on the Real Space versions of the game continents.

One exception, though, is Neuroblast. There isn’t a Real Space version of the Neuroblast engine–Blue



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